Use creativity or innovation in design (e.g., with new technologies)
Use creativity or innovation in design (e.g., with new technologies) Not Important
Use creativity or innovation in design (e.g., with new technologies) Slightly Important
Use creativity or innovation in design (e.g., with new technologies) Somewhat Important
Use creativity or innovation in design (e.g., with new technologies) Moderately Important
Use creativity or innovation in design (e.g., with new technologies) Very Important
Involve subject matter experts or thought leaders
Involve subject matter experts or thought leaders Not Important
Involve subject matter experts or thought leaders Slightly Important
Involve subject matter experts or thought leaders Somewhat Important
Involve subject matter experts or thought leaders Moderately Important
Involve subject matter experts or thought leaders Very Important
Use industry, company or job-relevant examples
Use industry, company or job-relevant examples Not Important
Use industry, company or job-relevant examples Slightly Important
Use industry, company or job-relevant examples Somewhat Important
Use industry, company or job-relevant examples Moderately Important
Use industry, company or job-relevant examples Very Important
Incorporate experiential learning activities
Incorporate experiential learning activities Not Important
Incorporate experiential learning activities Slightly Important
Incorporate experiential learning activities Somewhat Important
Incorporate experiential learning activities Moderately Important
Incorporate experiential learning activities Very Important
Include pre-training activities in design (e.g., prerequisite reading materials, preparatory exercises)
Include pre-training activities in design (e.g., prerequisite reading materials, preparatory exercises) Not Important
Include pre-training activities in design (e.g., prerequisite reading materials, preparatory exercises) Slightly Important
Include pre-training activities in design (e.g., prerequisite reading materials, preparatory exercises) Somewhat Important
Include pre-training activities in design (e.g., prerequisite reading materials, preparatory exercises) Moderately Important
Include pre-training activities in design (e.g., prerequisite reading materials, preparatory exercises) Very Important
Make course materials available to clients for future updates
Make course materials available to clients for future updates Not Important
Make course materials available to clients for future updates Slightly Important
Make course materials available to clients for future updates Somewhat Important
Make course materials available to clients for future updates Moderately Important
Make course materials available to clients for future updates Very Important
Use research-based or reliable information
Use research-based or reliable information Not Important
Use research-based or reliable information Slightly Important
Use research-based or reliable information Somewhat Important
Use research-based or reliable information Moderately Important
Use research-based or reliable information Very Important
Use blended methods to accommodate multiple learning preferences
Use blended methods to accommodate multiple learning preferences Not Important
Use blended methods to accommodate multiple learning preferences Slightly Important
Use blended methods to accommodate multiple learning preferences Somewhat Important
Use blended methods to accommodate multiple learning preferences Moderately Important
Use blended methods to accommodate multiple learning preferences Very Important
Make training engaging and interactive (e.g., role plays)
Make training engaging and interactive (e.g., role plays) Not Important
Make training engaging and interactive (e.g., role plays) Slightly Important
Make training engaging and interactive (e.g., role plays) Somewhat Important
Make training engaging and interactive (e.g., role plays) Moderately Important
Make training engaging and interactive (e.g., role plays) Very Important
Include post-training activities in design (e.g., job aids, reinforcement sessions)
Include post-training activities in design (e.g., job aids, reinforcement sessions) Not Important
Include post-training activities in design (e.g., job aids, reinforcement sessions) Slightly Important
Include post-training activities in design (e.g., job aids, reinforcement sessions) Somewhat Important
Include post-training activities in design (e.g., job aids, reinforcement sessions) Moderately Important
Include post-training activities in design (e.g., job aids, reinforcement sessions) Very Important
Identify opportunities to repurpose content
Identify opportunities to repurpose content Not Important
Identify opportunities to repurpose content Slightly Important
Identify opportunities to repurpose content Somewhat Important
Identify opportunities to repurpose content Moderately Important
Identify opportunities to repurpose content Very Important
Leverage post-training feedback to improve content
Leverage post-training feedback to improve content Not Important
Leverage post-training feedback to improve content Slightly Important
Leverage post-training feedback to improve content Somewhat Important
Leverage post-training feedback to improve content Moderately Important
Leverage post-training feedback to improve content Very Important
Create easy-to-use support materials (e.g., videos, manuals)
Create easy-to-use support materials (e.g., videos, manuals) Not Important
Create easy-to-use support materials (e.g., videos, manuals) Slightly Important
Create easy-to-use support materials (e.g., videos, manuals) Somewhat Important
Create easy-to-use support materials (e.g., videos, manuals) Moderately Important
Create easy-to-use support materials (e.g., videos, manuals) Very Important