Options for the Cloning Chamber (Ability to control colonists skills/attributes)
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Colonist Aging / Dying Of Old Age
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Investigating Points Of Interest On The Surface Map (Expeditions using colonists)
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Objectives/Missions
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Additional Story Content (From discoveries and new mechanics)
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Building Structures On The Surface
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Pseudo Random Events (both positive and negative)
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Machines/Crops Requiring Upkeep (Durability/Health lowering over time. Requiring a colonist to maintain)
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Storage Container Priorities
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Ability to choose starting colonists when creating a new game
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More decorative objects
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More colonist leisure/entertainment objects
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