VR Developer Survey

VR Developer Survey

Those who complete this survey and provide an email will be entered to win a VIVE Pro Full Kit with a retail value of $1,400: https://www.campaign.viveport.com/vive-developer-survey-sweepstakes
1.What is your age?(Required.)
2.In what country do you live?(Required.)
3.What is your gender?(Required.)
4.How many years have you worked professionally as a developer?(Required.)
5.How many people work at your company?(Required.)
6.How many people are in your specific team or group?(Required.)
7.Revenue for your company in 2018 was(Required.)
8.Please identify your role in your company's VR initiatives(Required.)
9.Which of the following commercial game engines are you familiar with?(Required.)
10.What do you think is most exciting about developing VR-based apps?(Required.)
11.Who is your main audience as a developer?(Required.)
12.FOR ENTERPRISE, please select the following industries for which you have helped develop and deliver VR apps and content in the last 3 years.(Required.)
13.FOR CONSUMER, please select the following consumer VR app or content types that you have helped develop and deliver in the last 3 years.(Required.)
14.FOR GAMES, what type or genre of game are you working on now, or did you last complete if you are between projects?(Required.)
15.What commercial game engines and middleware tools have you used to develop VR apps / content in the past year?(Required.)
16.What is the biggest challenge or deterrent for you in terms of developing and commercializing VR-based apps today?(Required.)
17.Given the main challenge you've identified, have you previously encountered a similar problem? If so, how did you (or your group/team) address this challenge?(Required.)
18.What do you think has changed in the industry over the last year?(Required.)
19.What is the biggest hardware challenge today?(Required.)
20.What do you think VR hardware companies should do to better support developers?(Required.)
21.What do you think is the biggest challenge that the VR market faces today?(Required.)
22.What industries and market segments are best primed for VR growth in 2020? Select top 3(Required.)
23.What areas are you most focused on?(Required.)
24.Are you creating, or will you create content for multiple VR platforms in 2020(Required.)
25.Which platforms did you develop for in 2019?(Required.)
26.What are the biggest drawbacks to existing developer tools?(Required.)
27.What are the biggest pain points with technical documentation? (engines, art creation, audio, etc.)(Required.)
28.What are the biggest challenges you face when marketing new content?(Required.)
29.What is your email?
Current Progress,
0 of 29 answered