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VR Developer Survey

Those who complete this survey and provide an email will be entered to win a VIVE Pro Full Kit with a retail value of $1,400: https://www.campaign.viveport.com/vive-developer-survey-sweepstakes

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* 1. What is your age?

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* 3. What is your gender?

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* 4. How many years have you worked professionally as a developer?

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* 5. How many people work at your company?

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* 6. How many people are in your specific team or group?

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* 7. Revenue for your company in 2018 was

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* 8. Please identify your role in your company's VR initiatives

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* 9. Which of the following commercial game engines are you familiar with?

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* 10. What do you think is most exciting about developing VR-based apps?

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* 11. Who is your main audience as a developer?

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* 12. FOR ENTERPRISE, please select the following industries for which you have helped develop and deliver VR apps and content in the last 3 years.

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* 13. FOR CONSUMER, please select the following consumer VR app or content types that you have helped develop and deliver in the last 3 years.

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* 14. FOR GAMES, what type or genre of game are you working on now, or did you last complete if you are between projects?

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* 15. What commercial game engines and middleware tools have you used to develop VR apps / content in the past year?

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* 16. What is the biggest challenge or deterrent for you in terms of developing and commercializing VR-based apps today?

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* 17. Given the main challenge you've identified, have you previously encountered a similar problem? If so, how did you (or your group/team) address this challenge?

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* 18. What do you think has changed in the industry over the last year?

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* 19. What is the biggest hardware challenge today?

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* 20. What do you think VR hardware companies should do to better support developers?

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* 21. What do you think is the biggest challenge that the VR market faces today?

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* 22. What industries and market segments are best primed for VR growth in 2020? Select top 3

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* 23. What areas are you most focused on?

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* 24. Are you creating, or will you create content for multiple VR platforms in 2020

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* 25. Which platforms did you develop for in 2019?

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* 26. What are the biggest drawbacks to existing developer tools?

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* 27. What are the biggest pain points with technical documentation? (engines, art creation, audio, etc.)

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* 28. What are the biggest challenges you face when marketing new content?

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* 29. What is your email?

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