PDF textbooks
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Interactive textbooks
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Learning software (born digital, replacing a textbook)
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Management / Connectivity / LMS tools such as Compass, Canvas, Google Classroom, Schoolbox etc
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Virtual reality / augmented reality for education
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AI for education (eg assistance with personalised learning or marking, admin tasks or planning)
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Educational game portals such as Minecraft
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Consolidation platforms such as MyConnect that include content from multiple publishers and suppliers
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