WA Games Industry - Studio Survey Studio Information Question Title * 1. Do you work on your own IP Yes No Question Title * 2. Do you work on licensed IP Game projects? Yes No Question Title * 3. Do you take on client work? Yes No Question Title * 4. In terms of effort, what is the split of client work to your own IP Games (own IP or licensed IP) Amount of effort % split Client work / Work for hire Clear i We adjusted the number you entered based on the slider’s scale. Question Title * 5. Do you take on Traineeships and work experience? Yes No Question Title * 6. If not, why? Question Title * 7. If yes, roughly how many hours of work experience do you take a year? Question Title * 8. What is a typical breakdown of your employees over a year (WA Based Employees) 1 2 3 4 5 6-10 10-15 >15 Full Time Full Time 1 Full Time 2 Full Time 3 Full Time 4 Full Time 5 Full Time 6-10 Full Time 10-15 Full Time >15 Part Time Part Time 1 Part Time 2 Part Time 3 Part Time 4 Part Time 5 Part Time 6-10 Part Time 10-15 Part Time >15 Casual Casual 1 Casual 2 Casual 3 Casual 4 Casual 5 Casual 6-10 Casual 10-15 Casual >15 Contractor Contractor 1 Contractor 2 Contractor 3 Contractor 4 Contractor 5 Contractor 6-10 Contractor 10-15 Contractor >15 Internship/workplacement Internship/workplacement 1 Internship/workplacement 2 Internship/workplacement 3 Internship/workplacement 4 Internship/workplacement 5 Internship/workplacement 6-10 Internship/workplacement 10-15 Internship/workplacement >15 Question Title * 9. How much do you spend a year on WA based talent? <$4,999 >$5,000 and <$24,999 >$25,000 and <$49,999 >$5,000 and <$99,999 >$100,000 and <$199,999 >$200,000 and <$499,999 >$500,000 and <$999,999 >$1,000,000 Question Title * 10. What is a typical breakdown of your employees over a year (Out of WA Employees) 1 2 3 4 5 6-10 10-15 >15 Full Time Full Time 1 Full Time 2 Full Time 3 Full Time 4 Full Time 5 Full Time 6-10 Full Time 10-15 Full Time >15 Part Time Part Time 1 Part Time 2 Part Time 3 Part Time 4 Part Time 5 Part Time 6-10 Part Time 10-15 Part Time >15 Casual Casual 1 Casual 2 Casual 3 Casual 4 Casual 5 Casual 6-10 Casual 10-15 Casual >15 Contractor Contractor 1 Contractor 2 Contractor 3 Contractor 4 Contractor 5 Contractor 6-10 Contractor 10-15 Contractor >15 Internship/workplacement Internship/workplacement 1 Internship/workplacement 2 Internship/workplacement 3 Internship/workplacement 4 Internship/workplacement 5 Internship/workplacement 6-10 Internship/workplacement 10-15 Internship/workplacement >15 Question Title * 11. Rank the importance/what you look for when you are hiring? Question Title * 12. Do you plan to hire new staff in the next 2 years? Yes No Question Title * 13. Where do you look for contractors/employees Socials Linkedin Job search websites Education providers Game jams Conferences Referrals Other (please specify) Question Title * 14. How likely are you to hire a trainee now that Game development is included in IT traineeship pathways? Very likely Likely Somewhat likely Neither likely nor unlikely Somewhat unlikely Unlikely Very unlikely Question Title * 15. Do you qualify for The Games Industry Tax Offset? Yes No I'm not sure Question Title * 16. How much (approx) do you spend on the following: Fulltime Parttime Casual Contractor/Freelance Question Title * 17. What platforms do you work/release on? PC Mobile VR Playstation Xbox Switch Other (please specify) Question Title * 18. Have you received any funding/grants before? Yes No Question Title * 19. If yes, what were they? Question Title * 20. How is your company funded? Investor Self Funded Publisher Sales Client Work Other (please specify) Question Title * 21. Do you have a physical office space? Yes No Question Title * 22. Where is your business registered? (post code) Kimberley Pilbara Gascoyne Mid West Wheatbelt Peel South West Great Southern Goldfields-Esperance Perth Question Title * 23. When was your studio opened Within the last year 1-5 years ago Over 5 years ago Over 10 years ago Question Title * 24. Challenges (rank in order of importance) Question Title * 25. Is there any more challenges you'd like to raise awareness to that are not captured above? Next