X4: Foundations | Poll about the old and new boost models
Hello X-fans,
Based on recurring feedback, our development team is currently investigating the possibility of detaching Boost from Shield energy, and introducing a separate boost energy pool.
Currently, ships trade shield energy for Boost. This model can lead to unnecessary frustration in certain situations, and presents a few quality-of-life drawbacks.
To clarify, we have outlined a few key differences between the two models:
Old model: Boost uses shield energy |
New model: Boost uses separate boost energy |
- In combat situations, you must use boost more tactically, as using it leaves you more exposed to danger with reduced shields.
- Situational awareness is crucial; if enemies catch you off guard and deplete your shields, you won't be able to rely on boost to escape.
- Enemies may be easier to hunt down after they boost, as they often deplete their shields.
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- Boosting draws from its own energy pool that recharges again over time.
- You have a better chance of escaping even when shields are down.
- There will be more variation in the boost characteristics of each engine.
- Boosting will become more widely employed by both players and the AI during dogfights.
- A HUD element is introduced to display your ship's boost energy.
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