Mobile Video Workshop Survey 100% of survey complete. Question Title * 1. Are you a Student or Lecturer? Student Lecturer Question Title * 2. What is your age? 18 to 24 25 to 34 35 to 44 45 to 54 55 to 64 65 to 74 75 or older Question Title * 3. What is your gender? Female Male Question Title * 4. What mobile devices do you own? A basic mobile phone - no camera A basic camera phone An Android smartphone An iPhone A Windows smartphone A Blackberry An iPod A laptop An iPad An Android tablet A Windows Surface tablet None of the above Other (please specify) Question Title * 5. Do you own or have access to any VR or 360 degree video equipment? Tick all that apply Google Cardboard Samsung GearVR Samsung Gear360 Camera LG 360 Camera Kodak SP360 Camera Ricoh Theta Camera Oculus Rift HTC Vive Google Daydream Oculus Go Other (please specify) Question Title * 6. What types of mobile video, AR and VR social media tools have you used? Facebook YouTube Vimeo Instagram YouTube 360 Cardboard Camera Flickr 360 Google Streetview Google Local Guides Adobe Clip iMovie Periscope Google Maps Google Expeditions Seekbeak WondaVR Twitter (for sharing and linking) Wordpress (for embedding) Other (please specify) Question Title * 7. What types of mobile Apps do you use? Email Txt Web Browsing Calendar Blogging Twitter QR Codes Geotagging photos Cinamaker SeekBEak Dating Facebook Instagram Google Plus Prezi Screen-mirroring via Airplay YouTube Vimeo Mobile games Skype Google Plus Hangouts Google Maps Kindle or other ereader Periscope Chirp Flipboard Evernote Google Drive Mobile Search Mind Mapping e.g. MindMeister Soundcloud Aurasma Google Cardboard Other (please specify) Question Title * 8. Have you used any of the following mobile Apps in formal education? Watched PODCasts of lectures Created and shared your own PODCasts Mobile Web searches Twitter Txt Mobile blogging Recorded and uploaded mobile video Recorded and uploaded mobile photos eBooks/iBooks iTunes U Augmented Reality (e.g. Wikitude, Junaio, Aurasma...) Soundcloud Blackboard Mobile App QR Codes Skype Google Plus Hangouts Geolocation games or activities Collaborative Document Sharing - e.g. Google Drive, Google Docs Collaborative Wiki Editing Virtual Reality (Wikitude, Aurasma, Google Cardboard, etc...) None of the above Other (please specify) Question Title * 9. What learning theories and frameworks do you associate your own teaching practice with? Please select all those that apply from the following, and comment on your preferred order of importance. Constructivism - learning is built upon prior knowledge and extended Social constructivism - learning is essentially a social collaborative process extended by more experienced peers Constructionism - knowledge is essentially relative and constructed Behaviorism - rote elearning emphasising memory recall Connectivism - emphasises network creation rather than content delivery Rhizomatic learning - a decentralised explorative model of learning Cognitivism - learning is a process of creating neural connections Conversational framework - a Socratic model of questioning & answering between lecturer and student SAMR framework (A continuum from Substitution, Augmentation, Modification, through to Redefinition) Pedagogy 2.0 - teaching and learning that is user-centric, collaborative, and makes use of social media Constructive Alignment - Bigg's concept of aligning learning activities, goals, and assessment appropriately Problem Based Learning - based around real world problem solving scenarios Design Thinking - a cycle of exploration, design, prototyping, evaluation Authentic Learning - theory and practice are aligned through real world scenarios Learner Generated Contexts - learning is designed around student discovery Situated Learning - an apprenticeship model of learning Cognitive Load Theory - learning is designed to minimise cognitive overload Briefly describe your philosophy of teaching and learning. Question Title * 10. Describe a potential application of mobile video for student-generated projects within your discipline context - what are the benefits of mobile video in this context? Done